ninjaknights/drawerapi
Composer 安装命令:
composer require ninjaknights/drawerapi
包简介
PocketMine-MP virion designed to draw shapes and text in the world using the PrimitiveShapesPacket.
README 文档
README
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DrawerAPI is a PocketMine-MP virion designed to draw shapes and text in the world using the PrimitiveShapesPacket.
View on Microsoft Docs
View on Packagist
Setup
Before using the API, you must register it in your plugin’s onLoad() or onEnable() method:
use ninjaknights\drawerAPI\DrawerAPI; class MyPlugin extends PluginBase { public function onLoad(): void { if(!DrawerAPI::isRegistered()){ DrawerAPI::register($this); } } }
Creating Shapes
You can draw various shapes using the provided shape classes.
➤ TextShape
use ninjaknights\drawerAPI\shape\Text; // Create a text shape Text::create( $world, // Player/World Players to show the text to "Hello, World!", // The text to display new Vector3(0, 100, 0), // Position in the world or set to null to use player's position ShapeColor::WHITE->value, // Color name "red" or #f0f0f0, f0f0f0 or ShapeColor enum works too );
➤ CircleShape
use ninjaknights\drawerAPI\shape\Circle; // Create a text shape Circle::create( $world, // Player/World Players to show the text to new Vector3(0, 100, 0), // Position in the world or set to null to use player's position 1.0, // Scale of the shape "#ff0000", // Color name or #f0f0f0, f0f0f0 or ShapeColor enum works too 3 // 3 means it will have 3 sides so a triangle, default is 20 (not sure) );
➤ CubeShape (Debug Cube)
This does not generate a ID
use ninjaknights\drawerAPI\shape\Cube; // Create a cube shape Cube::create( $world, // Player/World Players to show the text to new Vector3(0, 100, 0), // Position in the world or set to null to use player's position "Hi there", // text of the shape "#ff0000", // Color name or #f0f0f0, f0f0f0 or ShapeColor enum works too 10 // lifespan meaning it will stay in the world for 10 seconds after spawning );
Available Shapes
| Shape | Description |
|---|---|
Text |
Renders a floating text label |
Arrow |
Renders a directional arrow |
Box |
Renders a 3D bounding box |
Line |
Renders a straight line between points |
Sphere |
Renders a full sphere |
Circle |
Renders a circle or polygon |
Cube |
Renders a DebugCube shape |
Available Colors
You can use color names, enum, or hex codes (e.g. "red", "light_gray", "#ff0000", "f0f0f0").
All names are case-insensitive.
| Color Name | Hex Code | Enum |
|---|---|---|
white |
#f0f0f0 |
ShapeColor::WHITE |
orange |
#f9801d |
ShapeColor::ORANGE |
magenta |
#c74ebd |
ShapeColor::MAGENTA |
light_blue |
#3ab3da |
ShapeColor::LIGHT_BLUE |
yellow |
#fed83d |
ShapeColor::YELLOW |
lime |
#80c71f |
ShapeColor::LIME |
pink |
#f38baa |
ShapeColor::PINK |
gray |
#474f52 |
ShapeColor::GRAY |
light_gray |
#9d9d97 |
ShapeColor::LIGHT_GRAY |
cyan |
#169c9c |
ShapeColor::CYAN |
purple |
#8932b8 |
ShapeColor::PURPLE |
blue |
#3c44aa |
ShapeColor::BLUE |
brown |
#835432 |
ShapeColor::BROWN |
green |
#5e7c16 |
ShapeColor::GREEN |
red |
#b02e26 |
ShapeColor::RED |
black |
#1d1d21 |
ShapeColor::BLACK |
Managing Shapes
➤ Clear Shapes
You can clear all shapes of a specific type for a viewer or world using the clearAll method:
use ninjaknights\drawerAPI\DrawerAPI; DrawerAPI::clearAll(ShapeType::TEXT, $world); // Clears all text shapes for the specified world DrawerAPI::clearAll(ShapeType::ARROW, $player); // Clears all arrow shapes for the specified player
➤ Remove Specific Shape by ID
use ninjaknights\drawerAPI\shape\Text; Text::removeById($world, 1); // Removes the text shape with ID 1 for the player/world players
➤ Remove CubeShape
use ninjaknights\drawerAPI\shape\Cube; Text::clear($world); // Removes the cube shape for the player/world players
ID Management
➤ Get ID List
use ninjaknights\drawerAPI\DrawerAPI; use ninjaknights\drawerAPI\ShapeType; $activeIds = DrawerAPI::getIdList(ShapeType::LINE); foreach ($activeIds as $id) { echo "Line shape active with ID: $id\n"; }
➤ Check if an ID is Active
DrawerAPI::isActiveId(ShapeType::CIRCLE, 5); // Returns true/false
➤ Get Last Generated ID
$lastId = DrawerAPI::getId(ShapeType::BOX);
API Reference
➤ DrawerAPI Methods
| Method | Description |
|---|---|
register(PluginBase $plugin) |
Initializes and registers the DrawerAPI. Required before use. |
isRegistered(): bool |
Returns true if the API is initialized. |
getColor(?string $color): Color |
Converts a color name or hex or enum (e.g., "red", "#ff0000", "ShapeColor::WHITE") to a Color object. |
getId(ShapeType $type): int |
Gets the last generated ID for a shape type. |
isActiveId(ShapeType $type, int $id): bool |
Checks if an ID is currently active. |
getIdList(ShapeType $type): array<int> |
Lists all currently active IDs for a shape type. |
removeId(ShapeType $type, int $id): void |
Manually unregisters an ID (usually done automatically). |
clearAll(World|Player $viewer, ?ShapeType $type): void |
Despawns and removes all shapes of a specific type or all types. |
despawnPacketByID(World|Player $viewer, int $id): void |
Removes a single shape from view by its ID. |
sendPacket(World|Player $viewer, PrimitiveShapesPacket $packet): void |
Sends a custom packet to a player or world. |
➤ ShapeColor Methods
| Method | Description |
|---|---|
ShapeColor::fromString(string $name): ?ShapeColor |
Converts a color name into a ShapeColor enum. Returns null if invalid. |
ShapeColor::("COLOR")->toColor(): Color |
Converts the enum value to a pocketmine\color\Color instance. |
ShapeColor::("COLOR")->name |
Returns the constant name (e.g., WHITE, RED, etc.). |
ShapeColor::("COLOR")->value |
Returns the constant value (e.g., white, red, etc.). |
$pmColor = ShapeColor::WHITE->toColor(); // pocketmine\color\Color // or $color = ShapeColor::fromString("cyan"); if ($color !== null) { $pmColor = $color->toColor(); // pocketmine\color\Color }
Notes
- Color names are case-insensitive and use the
ShapeColorenum internally. - Hex values like
"#ffffff"or"ff0000"are also accepted. - Either store the id when using
create()as it returns the id or usegetId
📄 License
This project is licensed under the GPL-3.0 License.
📬 Contact
- Have questions or need help? Join out Discord Server
- Found a bug or wish to suggest some changes? Open an issue
ninjaknights/drawerapi 适用场景与选型建议
ninjaknights/drawerapi 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 241 次下载、GitHub Stars 达 11, 最近一次更新时间为 2025 年 06 月 30 日, 在 PHP 生态内属于活跃度较高的组件。
我们在过去多个企业项目中使用过 ninjaknights/drawerapi 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 ninjaknights/drawerapi 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
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统计信息
- 总下载量: 241
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 12
- 点击次数: 16
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其他信息
- 授权协议: GPL-3.0
- 更新时间: 2025-06-30