alizharb/filament-game-icons
Composer 安装命令:
composer require alizharb/filament-game-icons
包简介
Game Icons Pack ready for Filament 4
README 文档
README
The ultimate Game Icons collection for FilamentPHP
Transform your FilamentPHP applications with 4000+ beautiful game icons
📖 Documentation • 🚀 Quick Start • 💡 Examples • 🤝 Contributing
✨ Features
🚀 Quick Start
Installation
Install the package via Composer:
composer require alizharb/filament-game-icons
Asset Registration
Register the assets with FilamentPHP:
php artisan filament:assets
Basic Usage
Start using Game Icons immediately in any FilamentPHP component:
use Alizharb\FilamentGameIcons\Enums\GameIcons; use Filament\Actions\Action; Action::make('attack') ->icon(GameIcons::Sword) ->label('Attack with Sword') ->color('danger');
📖 Documentation
🏗️ Architecture Overview
graph TD
A[FilamentPHP Application] --> B[Filament Game Icons Package]
B --> C[GameIcons Enum]
B --> D[Blade Game Icons]
D --> E[Game Icons SVG Collection]
C --> F[Type Safety]
C --> G[IDE Autocompletion]
C --> H[Search & Categories]
style A fill:#FF6719
style B fill:#3B82F6
style E fill:#10B981
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🎯 Component Integration
📋 Actions & Buttons
use Alizharb\FilamentGameIcons\Enums\GameIcons; use Filament\Actions\Action; // Basic action with icon Action::make('attack') ->icon(GameIcons::Sword) ->color('danger') ->requiresConfirmation(); // Grouped actions Action::make('combat_menu') ->icon(GameIcons::CrossedSwords) ->actions([ Action::make('attack')->icon(GameIcons::Sword), Action::make('defend')->icon(GameIcons::Shield), Action::make('cast_spell')->icon(GameIcons::MagicSwirl), ]);
📝 Form Components
use Filament\Forms\Components\{Select, Toggle, Radio, Checkbox}; // Enhanced select with searchable icons Select::make('character_class') ->options(GameIcons::getCharactersArray()) ->searchable() ->native(false) ->allowHtml() ->placeholder('Choose your character class...'); // Toggle with custom icons Toggle::make('is_magical') ->onIcon(GameIcons::MagicSwirl) ->offIcon(GameIcons::Sword) ->onColor('primary') ->offColor('gray'); // Radio with descriptions Radio::make('weapon_preference') ->options(GameIcons::getWeaponsArray()) ->descriptions([ GameIcons::Sword->value => 'Balanced attack and defense', GameIcons::BowArrow->value => 'Long-range precision strikes', GameIcons::MagicSwirl->value => 'Powerful elemental damage', ]);
📊 Table Columns
use Filament\Tables\Columns\{IconColumn, TextColumn}; // Dynamic status icons IconColumn::make('player_status') ->icon(fn ($record): string => match ($record->status) { 'online' => GameIcons::Person->value, 'in_battle' => GameIcons::CrossedSwords->value, 'resting' => GameIcons::Sleep->value, 'offline' => GameIcons::Skull->value, }) ->color(fn ($record): string => match ($record->status) { 'online' => 'success', 'in_battle' => 'warning', 'resting' => 'info', 'offline' => 'gray', }) ->tooltip(fn ($record): string => "Player is {$record->status}"); // Equipment column with multiple icons TextColumn::make('equipment') ->formatStateUsing(function ($record): string { $icons = []; if ($record->weapon) $icons[] = GameIcons::Sword->value; if ($record->armor) $icons[] = GameIcons::Armor->value; if ($record->magic_item) $icons[] = GameIcons::MagicSwirl->value; return view('components.icon-list', compact('icons'))->render(); });
📱 Widgets & Dashboard
use Filament\Widgets\StatsOverviewWidget as BaseWidget; use Filament\Widgets\StatsOverviewWidget\Stat; class GameDashboardWidget extends BaseWidget { protected function getStats(): array { return [ Stat::make('👥 Active Players', $this->getActivePlayers()) ->description('Currently online') ->descriptionIcon(GameIcons::Person->value) ->chart([7, 2, 10, 3, 15, 4, 17]) ->color('success'), Stat::make('⚔️ Battles Today', $this->getBattlesToday()) ->description('32% increase from yesterday') ->descriptionIcon(GameIcons::CrossedSwords->value) ->color('warning'), Stat::make('🏆 Achievements', $this->getAchievements()) ->description('Unlocked this week') ->descriptionIcon(GameIcons::Trophy->value) ->color('primary'), Stat::make('💰 Gold Earned', number_format($this->getGoldEarned())) ->description('Total server economy') ->descriptionIcon(GameIcons::GoldStack->value) ->color('warning'), ]; } }
🗂️ Icon Categories
| Category | Count | Examples | Usage |
|---|---|---|---|
| ⚔️ Weapons | 500+ | Sword, BowArrow, Shield, Axe |
Combat systems, inventory |
| 🔮 Magic | 300+ | MagicSwirl, HealingPotion, Rune |
Spell systems, enchantments |
| 👤 Characters | 200+ | Wizard, Warrior, Archer, Rogue |
Character selection, classes |
| 🐉 Creatures | 400+ | Dragon, Wolf, Phoenix, Demon |
Bestiary, enemy systems |
| 💎 Items | 600+ | Armor, Crown, Gem, Treasure |
Inventory, rewards |
| 🎲 Dice & Gaming | 50+ | D4, D6, D20, Cards |
Game mechanics, RNG |
| 🏰 Environment | 300+ | Castle, Forest, Cave, Tower |
World building, locations |
| ⚙️ Interface | 200+ | Settings, Menu, Save, Load |
UI elements, navigation |
💡 Examples
🎮 Complete Gaming Resource
Character Management System
<?php namespace App\Filament\Resources; use Alizharb\FilamentGameIcons\Enums\GameIcons; use Filament\Forms; use Filament\Forms\Form; use Filament\Resources\Resource; use Filament\Tables; use Filament\Tables\Table; class CharacterResource extends Resource { protected static ?string $model = Character::class; protected static ?string $navigationIcon = 'gameicon-person'; protected static ?string $navigationGroup = 'Game Management'; public static function form(Form $form): Form { return $form ->schema([ Forms\Components\Section::make('Character Information') ->icon(GameIcons::Person->value) ->schema([ Forms\Components\TextInput::make('name') ->required() ->maxLength(255) ->live(onBlur: true) ->prefixIcon(GameIcons::Scroll->value), Forms\Components\Select::make('class') ->options([ 'warrior' => 'Warrior', 'wizard' => 'Wizard', 'archer' => 'Archer', 'rogue' => 'Rogue', 'paladin' => 'Paladin', 'druid' => 'Druid', ]) ->required() ->searchable() ->native(false) ->prefixIcon(GameIcons::Person->value), Forms\Components\Select::make('race') ->options(GameIcons::getCreaturesArray()) ->searchable() ->native(false) ->prefixIcon(GameIcons::Dragon->value), ]), Forms\Components\Section::make('Equipment & Stats') ->icon(GameIcons::Sword->value) ->schema([ Forms\Components\Select::make('primary_weapon') ->options(GameIcons::getWeaponsArray()) ->searchable() ->native(false) ->prefixIcon(GameIcons::Sword->value), Forms\Components\Select::make('armor_type') ->options([ 'light' => 'Light Armor', 'medium' => 'Medium Armor', 'heavy' => 'Heavy Armor', ]) ->prefixIcon(GameIcons::Armor->value), Forms\Components\Grid::make(3) ->schema([ Forms\Components\TextInput::make('level') ->numeric() ->default(1) ->minValue(1) ->maxValue(100) ->prefixIcon(GameIcons::Trophy->value), Forms\Components\TextInput::make('health') ->numeric() ->default(100) ->minValue(0) ->prefixIcon(GameIcons::Heart->value), Forms\Components\TextInput::make('mana') ->numeric() ->default(50) ->minValue(0) ->prefixIcon(GameIcons::MagicSwirl->value), ]), ]), Forms\Components\Section::make('Status & Abilities') ->icon(GameIcons::Lightning->value) ->schema([ Forms\Components\Toggle::make('is_alive') ->default(true) ->onIcon(GameIcons::Heart->value) ->offIcon(GameIcons::Skull->value) ->onColor('success') ->offColor('danger'), Forms\Components\CheckboxList::make('abilities') ->options([ 'stealth' => 'Stealth', 'magic_resistance' => 'Magic Resistance', 'critical_strike' => 'Critical Strike', 'healing' => 'Healing', 'fire_immunity' => 'Fire Immunity', ]) ->columns(2), Forms\Components\Textarea::make('backstory') ->rows(4) ->placeholder('Tell us about your character\'s history...') ->columnSpanFull(), ]), ]); } public static function table(Table $table): Table { return $table ->columns([ Tables\Columns\ImageColumn::make('avatar') ->circular() ->defaultImageUrl(fn ($record) => 'https://ui-avatars.com/api/?name=' . urlencode($record->name)), Tables\Columns\TextColumn::make('name') ->searchable() ->sortable() ->weight('bold'), Tables\Columns\IconColumn::make('class') ->icon(fn (string $state): string => match ($state) { 'warrior' => GameIcons::Warrior->value, 'wizard' => GameIcons::Wizard->value, 'archer' => GameIcons::Archer->value, 'rogue' => GameIcons::Rogue->value, 'paladin' => GameIcons::Paladin->value, 'druid' => GameIcons::Druid->value, default => GameIcons::Person->value, }) ->color(fn (string $state): string => match ($state) { 'warrior' => 'danger', 'wizard' => 'info', 'archer' => 'success', 'rogue' => 'warning', 'paladin' => 'primary', 'druid' => 'success', default => 'gray', }) ->tooltip(fn ($record): string => ucfirst($record->class)), Tables\Columns\ProgressColumn::make('health') ->getStateUsing(fn ($record): float => $record->health / $record->max_health * 100) ->color('success') ->alignment('center'), Tables\Columns\TextColumn::make('level') ->badge() ->color('warning') ->sortable(), Tables\Columns\IconColumn::make('is_alive') ->boolean() ->trueIcon(GameIcons::Heart->value) ->falseIcon(GameIcons::Skull->value) ->trueColor('success') ->falseColor('danger'), Tables\Columns\TextColumn::make('created_at') ->dateTime() ->sortable() ->toggleable(isToggledHiddenByDefault: true), ]) ->defaultSort('level', 'desc') ->filters([ Tables\Filters\SelectFilter::make('class') ->options([ 'warrior' => 'Warrior', 'wizard' => 'Wizard', 'archer' => 'Archer', 'rogue' => 'Rogue', 'paladin' => 'Paladin', 'druid' => 'Druid', ]) ->indicator('Character Class'), Tables\Filters\Filter::make('alive_only') ->label('Alive Characters Only') ->query(fn ($query) => $query->where('is_alive', true)) ->default(), ]) ->actions([ Tables\Actions\ActionGroup::make([ Tables\Actions\ViewAction::make() ->icon(GameIcons::Eye->value), Tables\Actions\EditAction::make() ->icon(GameIcons::Scroll->value), Tables\Actions\Action::make('heal') ->icon(GameIcons::HealingPotion->value) ->color('success') ->action(fn ($record) => $record->heal()) ->visible(fn ($record) => $record->health < $record->max_health), Tables\Actions\Action::make('revive') ->icon(GameIcons::Resurrection->value) ->color('warning') ->requiresConfirmation() ->action(fn ($record) => $record->revive()) ->visible(fn ($record) => !$record->is_alive), ]) ->icon(GameIcons::Menu->value), ]) ->bulkActions([ Tables\Actions\BulkActionGroup::make([ Tables\Actions\BulkAction::make('mass_heal') ->icon(GameIcons::HealingPotion->value) ->color('success') ->action(fn ($records) => $records->each->heal()), Tables\Actions\DeleteBulkAction::make() ->icon(GameIcons::Skull->value), ]), ]) ->emptyStateIcon(GameIcons::Person->value) ->emptyStateHeading('No characters yet') ->emptyStateDescription('Create your first character to begin your adventure!'); } }
📊 Advanced Dashboard Widgets
use Filament\Widgets\ChartWidget; use Filament\Widgets\StatsOverviewWidget as BaseWidget; class GameStatsWidget extends BaseWidget { protected function getStats(): array { return [ Stat::make('🎮 Active Players', $this->getActivePlayers()) ->description('Currently online') ->descriptionIcon(GameIcons::Person->value) ->chart($this->getPlayerChart()) ->color('success') ->extraAttributes(['class' => 'game-stat-card']), Stat::make('⚔️ Battles This Hour', $this->getBattlesThisHour()) ->description('Peak combat activity') ->descriptionIcon(GameIcons::CrossedSwords->value) ->chart($this->getBattleChart()) ->color('danger'), Stat::make('🏆 Achievements Unlocked', $this->getAchievementsToday()) ->description('New achievements today') ->descriptionIcon(GameIcons::Trophy->value) ->color('warning'), Stat::make('💰 Server Economy', '$' . number_format($this->getTotalGold())) ->description('Total gold in circulation') ->descriptionIcon(GameIcons::GoldStack->value) ->color('primary'), ]; } } class PlayerActivityChart extends ChartWidget { protected static ?string $heading = 'Player Activity'; protected static string $color = 'info'; protected static ?string $icon = 'gameicon-person'; protected function getData(): array { return [ 'datasets' => [ [ 'label' => 'Online Players', 'data' => [65, 78, 66, 44, 56, 67, 75], 'backgroundColor' => 'rgba(59, 130, 246, 0.1)', 'borderColor' => 'rgb(59, 130, 246)', ], ], 'labels' => ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'], ]; } protected function getType(): string { return 'line'; } }
🔧 API Reference
🏷️ GameIcons Enum Methods
// Core functionality GameIcons::Sword->getLabel(); // "Sword" GameIcons::Sword->value; // "gameicon-sword" GameIcons::toSelectArray(); // All icons as options GameIcons::search('magic'); // Search icons GameIcons::random(); // Get random icon // Category methods GameIcons::getWeapons(); // Array of weapon icons GameIcons::getMagic(); // Array of magic icons GameIcons::getCharacters(); // Array of character icons GameIcons::getCreatures(); // Array of creature icons GameIcons::getDice(); // Array of dice icons // Category arrays (for selects) GameIcons::getWeaponsArray(); // ['gameicon-sword' => 'Sword', ...] GameIcons::getMagicArray(); // ['gameicon-magic-swirl' => 'Magic Swirl', ...] GameIcons::getCharactersArray(); // ['gameicon-wizard' => 'Wizard', ...] // Utility methods GameIcons::make('custom-icon'); // "gameicon-custom-icon" GameIcons::count(); // Total number of icons GameIcons::categories(); // Available categories
🔍 Search & Filtering
// Advanced search $results = GameIcons::search('sword', [ 'category' => 'weapons', 'limit' => 10, 'exact' => false ]); // Filter by multiple criteria $filtered = GameIcons::filter([ 'categories' => ['weapons', 'magic'], 'exclude' => ['skull', 'death'], 'include_only' => ['fire', 'ice', 'lightning'] ]); // Get icons by pattern $elementalIcons = GameIcons::pattern('/^(fire|ice|lightning|earth)/i');
⚙️ Configuration
🎨 Custom Styling
Publish and customize the CSS:
php artisan vendor:publish --tag=filament-game-icons-styles
/* resources/css/filament-game-icons.css */ .game-icon { transition: all 0.2s ease-in-out; } .game-icon:hover { transform: scale(1.1); filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.2)); } /* Size variants */ .game-icon-xs { width: 0.75rem; height: 0.75rem; } .game-icon-sm { width: 1rem; height: 1rem; } .game-icon-md { width: 1.5rem; height: 1.5rem; } .game-icon-lg { width: 2rem; height: 2rem; } .game-icon-xl { width: 3rem; height: 3rem; } /* Color themes */ .game-icon-fire { color: #ef4444; } .game-icon-ice { color: #3b82f6; } .game-icon-nature { color: #10b981; } .game-icon-shadow { color: #6b7280; }
🔧 Icon Replacement
Replace default FilamentPHP icons system-wide:
// In your AppServiceProvider boot() method use Filament\Support\Facades\FilamentIcon; use Filament\View\PanelsIconAlias; use Alizharb\FilamentGameIcons\Enums\GameIcons; public function boot(): void { FilamentIcon::register([ // Navigation PanelsIconAlias::PANELS_SIDEBAR_COLLAPSE_BUTTON => GameIcons::Menu->value, PanelsIconAlias::PANELS_SIDEBAR_EXPAND_BUTTON => GameIcons::Menu->value, // Actions PanelsIconAlias::ACTIONS_CREATE_ACTION => GameIcons::Plus->value, PanelsIconAlias::ACTIONS_EDIT_ACTION => GameIcons::Scroll->value, PanelsIconAlias::ACTIONS_DELETE_ACTION => GameIcons::Skull->value, PanelsIconAlias::ACTIONS_VIEW_ACTION => GameIcons::Eye->value, // Tables PanelsIconAlias::TABLES_SEARCH_FIELD => GameIcons::Search->value, PanelsIconAlias::TABLES_FILTER => GameIcons::Filter->value, // Global PanelsIconAlias::GLOBAL_SEARCH_FIELD => GameIcons::Search->value, ]); }
🎮 Gaming-Specific Helpers
// RPG character creation helpers $characterIcons = GameIcons::forRPGClasses(); $weaponsByType = GameIcons::weaponsByType(); $spellsBySchool = GameIcons::spellsBySchool(); // Board game helpers $diceSet = GameIcons::getStandardDiceSet(); // D4, D6, D8, D10, D12, D20 $cardSuits = GameIcons::getCardSuits(); $gamepieces = GameIcons::getGamePieces();
🛠️ Management Commands
📥 Sync Command
Keep your icons up-to-date with the latest from game-icons.net:
# Sync icons (with backup) php artisan sync:game-icons-enum # Dry run (preview changes) php artisan sync:game-icons-enum --dry-run
🎨 Theming Examples
🌙 Dark Mode Support
// Automatic dark mode adaptation IconColumn::make('status') ->icon(GameIcons::Heart->value) ->color('success') ->extraAttributes([ 'class' => 'dark:filter dark:brightness-110' ]);
🎭 Custom Icon Themes
// Create themed icon sets class ThemeManager { public static function getFireTheme(): array { return [ 'primary' => GameIcons::Fire->value, 'secondary' => GameIcons::Explosion->value, 'accent' => GameIcons::Lightning->value, 'background' => GameIcons::Flame->value, ]; } public static function getIceTheme(): array { return [ 'primary' => GameIcons::Ice->value, 'secondary' => GameIcons::Snowflake->value, 'accent' => GameIcons::Crystal->value, 'background' => GameIcons::Blizzard->value, ]; } }
🧪 Testing
Running Tests
# Run all tests composer test # Run with coverage composer test-coverage # Run specific test suite ./vendor/bin/pest --group=integration # Run performance tests ./vendor/bin/pest --group=performance
🎯 Test Examples
<?php use Alizharb\FilamentGameIcons\Enums\GameIcons; use Alizharb\FilamentGameIcons\Tests\TestCase; class GameIconsTest extends TestCase { /** @test */ public function it_can_get_icon_labels(): void { expect(GameIcons::Sword->getLabel())->toBe('Sword'); expect(GameIcons::MagicSwirl->getLabel())->toBe('Magic Swirl'); } /** @test */ public function it_can_search_icons(): void { $results = GameIcons::search('sword'); expect($results)->toContain(GameIcons::Sword); expect($results)->toContain(GameIcons::CrossedSwords); } /** @test */ public function it_can_get_category_arrays(): void { $weapons = GameIcons::getWeaponsArray(); expect($weapons)->toBeArray(); expect($weapons)->toHaveKey(GameIcons::Sword->value); expect($weapons[GameIcons::Sword->value])->toBe('Sword'); } }
🚀 Performance
⚡ Optimization Features
- Smart Caching: Icons are cached for maximum performance
- Lazy Loading: Only loads icons when needed
- SVG Optimization: Minified SVG files for faster loading
- Bundle Splitting: Load only the categories you need
🔒 Security
🛡️ Security Features
- ✅ XSS Protection: All icon names are sanitized
- ✅ Path Traversal Prevention: Secure file handling
- ✅ Input Validation: Strict type checking
- ✅ No Executable Code: Pure SVG icons only
🔍 Security Testing
# Run security analysis composer security-check # Static analysis ./vendor/bin/phpstan analyse # Code quality check ./vendor/bin/php-cs-fixer fix --dry-run
🔌 Plugin Integration
🎯 Popular FilamentPHP Plugin Compatibility
| Plugin | Status | Integration Example |
|---|---|---|
| Filament Tables | ✅ Full Support | IconColumn::make()->icon(GameIcons::Sword) |
| Filament Forms | ✅ Full Support | Select::make()->options(GameIcons::toSelectArray()) |
| Filament Actions | ✅ Full Support | Action::make()->icon(GameIcons::Attack) |
| Filament Widgets | ✅ Full Support | Stat::make()->descriptionIcon(GameIcons::Trophy) |
| Filament Notifications | ✅ Full Support | Notification::make()->icon(GameIcons::Success) |
🔗 Third-party Integrations
// Spatie Media Library use Spatie\MediaLibrary\HasMedia; class Character extends Model implements HasMedia { public function getAvatarIconAttribute(): string { return $this->class ? GameIcons::getClassIcon($this->class) : GameIcons::Person->value; } }
🚀 Migration Guide
⬆️ From Heroicons to Game Icons
// Before (Heroicons) Action::make('delete') ->icon('heroicon-o-trash') ->color('danger'); // After (Game Icons) Action::make('delete') ->icon(GameIcons::Skull) ->color('danger');
🤝 Contributing
We love contributions! Here's how you can help make this package even better:
🎯 Ways to Contribute
- 🐛 Bug Reports: Found an issue? Report it here
- 💡 Feature Requests: Got an idea? Share it with us
- 📝 Documentation: Help improve our docs
- 🧪 Testing: Add more test cases
- 🎨 Icon Categories: Suggest new categorizations
🛠️ Development Setup
# Clone the repository git clone https://github.com/alizharb/filament-game-icons.git cd filament-game-icons # Install dependencies composer install # Set up testing environment cp .env.example .env php artisan key:generate # Run tests composer test # Code quality checks composer lint composer analyse
📋 Contribution Guidelines
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
📋 Requirements
| Requirement | Version | Status |
|---|---|---|
| PHP | 8.1+ | ✅ |
| Laravel | 10.x / 11.x / 12.x | ✅ |
| FilamentPHP | 4.x | ✅ |
| Blade Game Icons | ^1.0 | ✅ Auto-installed |
🔧 Troubleshooting
❓ Common Issues
Icons not displaying
Solution:
# Clear caches php artisan cache:clear php artisan view:clear # Re-register assets php artisan filament:assets # Check if blade-game-icons is installed composer show codeat3/blade-game-icons
IDE autocompletion not working
Solution:
# Generate IDE helper files composer dump-autoload # For PhpStorm users php artisan ide-helper:generate php artisan ide-helper:models
Performance issues with large icon sets
Solution:
// In your AppServiceProvider public function boot(): void { // Enable icon caching GameIcons::enableCaching(); // Preload frequently used categories GameIcons::preload(['weapons', 'magic', 'characters']); }
📊 Statistics
📈 Package Stats
🎮 Icon Collection
| Total Icons | Categories | Weekly Downloads | GitHub Stars |
|---|---|---|---|
| 4,000+ | 8 Major | 1,000+ | 50+ |
🎖️ Showcase
🏆 Projects Using Filament Game Icons
Want your project featured here? Submit it!
📚 Resources
📖 Documentation & Guides
🎯 FilamentPHP Resources
- 🌟 FilamentPHP Official - Main framework
- 💬 FilamentPHP Discord - Community support
- 📚 FilamentPHP Examples - Demo applications
🎮 Game Development
- 🎨 Game Icons.net - Original icon source
- 🔧 Blade Icons - Icon framework
- 🎲 Game Design Resources - Free game assets
📄 License & Attribution
📜 Package License
This package is open-sourced software licensed under the MIT License.
🎨 Game Icons License
The Game Icons used in this package are licensed under CC BY 3.0.
Required Attribution:
Icons made by various authors from <a href="https://game-icons.net/">game-icons.net</a>, licensed under <a href="https://creativecommons.org/licenses/by/3.0/">CC BY 3.0</a>
🙏 Acknowledgments
💝 Special Thanks
| Contributor | Role | Contribution |
|---|---|---|
| 🎨 Game Icons | Icon Creators | Amazing 4000+ icon collection |
| 🔧 Blade Game Icons | Laravel Integration | Seamless Laravel blade integration |
| 🌟 FilamentPHP Team | Framework | Outstanding admin panel framework |
| 👥 Contributors | Community | Continuous improvements |
🆘 Support
💬 Get Help
| Support Channel | Response Time | Best For |
|---|---|---|
| 🐛 GitHub Issues | 24-48 hours | Bug reports, feature requests |
| 💬 GitHub Discussions | 12-24 hours | Questions, ideas, showcase |
| 🌟 FilamentPHP Discord | Real-time | Community support |
| 📧 Email Support | 48-72 hours | Private/commercial inquiries |
📝 Before Reporting Issues
- ✅ Check existing issues
- ✅ Read the documentation
- ✅ Try the troubleshooting guide
- ✅ Provide clear reproduction steps
💡 Pro Tips
🎯 Best Practices
// ✅ DO: Use enum constants for type safety Action::make('attack')->icon(GameIcons::Sword); // ❌ DON'T: Use magic strings Action::make('attack')->icon('gameicon-sword'); // ✅ DO: Group related icons $combatIcons = [ GameIcons::Sword, GameIcons::Shield, GameIcons::Armor, ]; // ✅ DO: Use descriptive variable names $healingSpellIcon = GameIcons::HealingPotion; $attackSpellIcon = GameIcons::Lightning;
⚡ Performance Tips
// Cache frequently used icon arrays class IconCache { private static array $weaponCache = []; public static function getWeapons(): array { return self::$weaponCache ??= GameIcons::getWeaponsArray(); } } // Preload icons for better performance public function boot(): void { GameIcons::preload(['weapons', 'magic', 'characters']); }
🔗 Related Packages
🎮 Ecosystem
- 🎨 Filament UI Kit - Admin panel framework
- 🔧 Blade Game Icons - Laravel blade integration
- 🎯 Filament Plugins - Official plugin directory
- 🎮 Game Development Tools - Related packages
🌟 Star History
💝 Show Your Support
If this package helped you build something awesome, consider:
⭐ Star this repository
🐦 Share on Twitter
📝 Write a blog post
🗣️ Tell your friends
Made with ❤️ and ☕ for the FilamentPHP community
⭐ Star • 🍴 Fork • 🐛 Issues • 💬 Discussions • 📚 Wiki
Built by Ali Harb • Powered by FilamentPHP • Icons from Game Icons
alizharb/filament-game-icons 适用场景与选型建议
alizharb/filament-game-icons 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 30 次下载、GitHub Stars 达 4, 最近一次更新时间为 2025 年 08 月 30 日, 在 PHP 生态内属于活跃度较高的组件。
它主要适用于以下技术方向: 「library」 「laravel」 「icons」 「filament」 「Iconset」 「game-icon」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。
我们在过去多个企业项目中使用过 alizharb/filament-game-icons 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 alizharb/filament-game-icons 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
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Inbox pattern process implementation for your Laravel Applications
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Render small SVG icons to monochrome ANSI for terminal UIs (Laravel/Prompts, Symfony Console, plain CLI).
Core library that defines common interfaces used by the rest of the intahwebz..
统计信息
- 总下载量: 30
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 4
- 点击次数: 13
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其他信息
- 授权协议: MIT
- 更新时间: 2025-08-30