candycore/candy-tetris
最新稳定版本:v0.2.0
Composer 安装命令:
composer create-project candycore/candy-tetris
包简介
Tetris clone built on the SugarCraft stack — SugarCraft runtime, CandySprinkles styling, HoneyBounce-driven smooth piece previews. Standard SRS rules (7-bag RNG, ghost piece, hard drop, hold, level/speed curve, line-clear scoring). A real demo of the runtime, not a toy.
README 文档
README
CandyTetris
Tetris built on the SugarCraft stack. SugarCraft runtime, CandySprinkles for the rounded borders and per-piece colours, deterministic 7-bag RNG, ghost piece, hard drop, hold, level-driven gravity ramp, line-clear scoring.
Run it
composer install ./bin/tetris
Controls
| Key | Action |
|---|---|
| ← / → | Move left / right |
| ↑ / x | Rotate clockwise |
| z | Rotate counter-cw |
| ↓ | Soft drop |
| Space | Hard drop |
| p | Pause / resume |
| q | Quit |
Scoring (NES-classic)
| Lines cleared | Base points × (level + 1) |
|---|---|
| 1 | 40 |
| 2 | 100 |
| 3 | 300 |
| 4 (Tetris) | 1200 |
Level rises every 10 lines. Gravity speeds up at every level — by level 9 pieces fall every 6 frames, by level 29+ they fall every frame. The frame-rate-agnostic Score::framesPerRow() is what the gravity tick consults.
Architecture
Six pure-state classes, each individually testable without booting the runtime:
Tetromino enum ─► shape data + colour for each of the 7 pieces
Piece VO ─► Tetromino + rotation + (x, y), with immutable transforms
Board VO ─► 10×24 grid (4 hidden rows above), fits/place/clearLines/dropPiece
Bag ──► 7-bag RNG with peek(); injectable RNG closure for deterministic tests
Score VO ─► points / lines / level + level-driven gravity interval
Game Model ─► SugarCraft Model orchestrating the above + key handling
Renderer ──► pure view function from Game to frame string
Why so split? Because each piece is testable in isolation — line-clear correctness has nothing to do with rotation correctness has nothing to do with score arithmetic. The full test suite is 41 tests, 1535 assertions and runs in 30 ms; the deterministic RNG injection means even the Game integration tests are reproducible across runs.
Status
Phase 9+ entry #19 — first cut. All standard SRS rules, ghost piece, level/gravity, scoring. Wall-kicks are a tiny ±2 horizontal nudge rather than full SRS-spec; OK for v0.
candycore/candy-tetris 适用场景与选型建议
candycore/candy-tetris 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 0 次下载、GitHub Stars 达 1, 最近一次更新时间为 2026 年 05 月 07 日, 在 PHP 生态内属于活跃度较高的组件。
它主要适用于以下技术方向: 「example」 「game」 「demo」 「tui」 「sugarcraft」 「tetris」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。
我们在过去多个企业项目中使用过 candycore/candy-tetris 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 candycore/candy-tetris 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
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统计信息
- 总下载量: 0
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 1
- 点击次数: 39
- 依赖项目数: 0
- 推荐数: 0
其他信息
- 授权协议: MIT
- 更新时间: 2026-05-07
