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candycore/candy-tetris

最新稳定版本:v0.2.0

Composer 安装命令:

composer create-project candycore/candy-tetris

包简介

Tetris clone built on the SugarCraft stack — SugarCraft runtime, CandySprinkles styling, HoneyBounce-driven smooth piece previews. Standard SRS rules (7-bag RNG, ghost piece, hard drop, hold, level/speed curve, line-clear scoring). A real demo of the runtime, not a toy.

README 文档

README

candy-tetris

CandyTetris

CI codecov Packagist Version License PHP

demo

Tetris built on the SugarCraft stack. SugarCraft runtime, CandySprinkles for the rounded borders and per-piece colours, deterministic 7-bag RNG, ghost piece, hard drop, hold, level-driven gravity ramp, line-clear scoring.

Run it

composer install
./bin/tetris

Controls

Key Action
← / → Move left / right
↑ / x Rotate clockwise
z Rotate counter-cw
Soft drop
Space Hard drop
p Pause / resume
q Quit

Scoring (NES-classic)

Lines cleared Base points × (level + 1)
1 40
2 100
3 300
4 (Tetris) 1200

Level rises every 10 lines. Gravity speeds up at every level — by level 9 pieces fall every 6 frames, by level 29+ they fall every frame. The frame-rate-agnostic Score::framesPerRow() is what the gravity tick consults.

Architecture

Six pure-state classes, each individually testable without booting the runtime:

Tetromino  enum  ─►  shape data + colour for each of the 7 pieces
Piece      VO    ─►  Tetromino + rotation + (x, y), with immutable transforms
Board      VO    ─►  10×24 grid (4 hidden rows above), fits/place/clearLines/dropPiece
Bag        ──►  7-bag RNG with peek(); injectable RNG closure for deterministic tests
Score      VO    ─►  points / lines / level + level-driven gravity interval
Game       Model ─►  SugarCraft Model orchestrating the above + key handling

Renderer   ──►  pure view function from Game to frame string

Why so split? Because each piece is testable in isolation — line-clear correctness has nothing to do with rotation correctness has nothing to do with score arithmetic. The full test suite is 41 tests, 1535 assertions and runs in 30 ms; the deterministic RNG injection means even the Game integration tests are reproducible across runs.

Status

Phase 9+ entry #19 — first cut. All standard SRS rules, ghost piece, level/gravity, scoring. Wall-kicks are a tiny ±2 horizontal nudge rather than full SRS-spec; OK for v0.

candycore/candy-tetris 适用场景与选型建议

candycore/candy-tetris 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 0 次下载、GitHub Stars 达 1, 最近一次更新时间为 2026 年 05 月 07 日, 在 PHP 生态内属于活跃度较高的组件。

它主要适用于以下技术方向: 「example」 「game」 「demo」 「tui」 「sugarcraft」 「tetris」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。

我们在过去多个企业项目中使用过 candycore/candy-tetris 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。

围绕 candycore/candy-tetris 我们能提供哪些服务?
定制开发 / 二次开发

基于 candycore/candy-tetris 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。

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统计信息

  • 总下载量: 0
  • 月度下载量: 0
  • 日度下载量: 0
  • 收藏数: 1
  • 点击次数: 39
  • 依赖项目数: 0
  • 推荐数: 0

GitHub 信息

  • Stars: 1
  • Watchers: 0
  • Forks: 0
  • 开发语言: PHP

其他信息

  • 授权协议: MIT
  • 更新时间: 2026-05-07