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diamondstrider1/sounds

Composer 安装命令:

composer require diamondstrider1/sounds

包简介

Sounds API for PocketMine-MP

README 文档

README

This library adds sound APIs for PocketMine-MP plugins. Sounds from Minecraft version 1.19.0 are supported.

Usage

Sounds has an API similar to PocketMine's item and block APIs. You can get an SoundImpl (which implements PocketMine's Sound interface) by using the VanillaSounds::XXX() methods.

use DiamondStrider1\Sounds\VanillaSounds;

$sound = VanillaSounds::NOTE_BELL();
$sound->setVolume(2);
$sound->setPitch(2);
$currentVolume = $sound->getVolume();
$currentPitch = $sound->getPitch();
$world->addSound($position, $sound, $players);

You can also use SoundFactory, if the sound you want is not registered by this library.

use DiamondStrider1\Sounds\SoundFactory;

$sound = SoundFactory::create("my.custom.sound", volume: 1, pitch: 1);
$world->addSound($position, $sound, $players);

$anotherSound = SoundFactory::create("my.custom.sound2");
$anotherSound->setVolume(2);
$world->addSound($position, $anotherSound, $players);

This library also has constants for the ids of sounds, located in SoundIds!

use DiamondStrider1\Sounds\SoundIds;
use DiamondStrider1\Sounds\SoundFactory;

$pigStep = SoundIds::MOB_PIG_STEP
$pigStepSound = SoundFactory::create($pigStep);
// Not my favorite pig step, but let's play it anyways!
$world->addSound($position, $pigStepSound, $players);

(side note: Don't confuse mob.pig.step with the true pig step music disc music)

How it works

By running composer generate_sounds we generate SoundIds and VanillaSounds.

We first download a vanilla resource pack from Microsoft. Then we search the pack's /sounds directory for sound files. We then generate source code from the file names.

统计信息

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GitHub 信息

  • Stars: 14
  • Watchers: 1
  • Forks: 1
  • 开发语言: PHP

其他信息

  • 授权协议: MIT
  • 更新时间: 2022-02-27

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