gamernetwork/yolk-contracts
最新稳定版本:v1.0
Composer 安装命令:
composer require gamernetwork/yolk-contracts
包简介
Gamer Network's interface library
README 文档
README
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Yolk Contracts
Introduction
This package defines the interfaces and traits for the core services used
throughout the Yolk framework. e.g. yolk\contracts\database\DatabaseConnection
defines the contract for accessing a database, while the
yolk\contracts\support\collections\Dictionary contract defines methods for
operating on a collection of key/value pairs.
Each directory corresponds to a Yolk package that provides implementations of
the interfaces defined in that directory. For example, the gamernetwork/yolk-log
package contains implementions of yolk\contracts\log\Logger.
Why Contracts?
A separate contracts package provides two primary benefits:
- A quick reference point for all available contracts.
- A single, decoupled package that promotes loose-coupling by separating interfaces from implementations.
Quick Reference
Having all of the framework's services neatly defined within interfaces provides succinct documentation to available features.
Rather than tracking down which methods are available within a large, complicated class, you can refer to a simpler, cleaner interface.
Loose Coupling
Yolk packages provide default and usually basic implementations of each contract, that sometimes might not be sufficient or quite right for a particular project.
By specifying contracts, code is no longer coupled to these specific implementations and you may easily write alternatives that better suit your project.
Likewise, you can switch between implementations without modifying any consuming code. The classic example being able to switch caching backends (e.g. Memory/Redis/Memcache) without modifying any code that uses the cache.
Naming Conventions
Interfaces in this package are named in one of two ways:
- As a singular noun (e.g.
Dictionary,DatabaseConnection,Filter) - As a noun or verb suffixed with "-able" (e.g.
Arrayable,Runnable)
The implementations of those interfaces with in Yolk components are usually prefixed with "Base-", although there are some variations - in particular some implementations still use the deprecated prefix "Generic-".
Request➡BaseRequestResponse➡BaseResponseDatabaseConnection➡BaseConnectionConnectionManager➡GenericConnectionManagerProfiler➡GenericProfiler
gamernetwork/yolk-contracts 适用场景与选型建议
gamernetwork/yolk-contracts 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 8.64k 次下载、GitHub Stars 达 0, 最近一次更新时间为 2014 年 11 月 12 日, 在 PHP 生态内属于活跃度较高的组件。
它主要适用于以下技术方向: 「framework」 「eurogamer」 「gamer network」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。
我们在过去多个企业项目中使用过 gamernetwork/yolk-contracts 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 gamernetwork/yolk-contracts 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
与 gamernetwork/yolk-contracts 相关的其它包
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Gamer Network's PHP database abstraction library
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Gamer Network's PHP framework core
Gamer Network's PHP framework core
统计信息
- 总下载量: 8.64k
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 0
- 点击次数: 16
- 依赖项目数: 6
- 推荐数: 0
其他信息
- 授权协议: MIT
- 更新时间: 2014-11-12