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netherphp/cache

Composer 安装命令:

composer require netherphp/cache

包简介

A cache interface.

README 文档

README

Lightweight management of cache storage and retrieval.

  • LocalEngine - caches data in local memory while the app is running.
  • MemcacheEngine - accesses memcached network cache.
  • FilesystemEngine - cache data as files.

Additional cache engines can be implemented with EngineInterface.

Licenced under BSD-2-Clause-Patent. See LICENSE for details.

Usage

Low Level

Create a cache manager and throw cache engines into it. If no priority value is set then the priorities will be set such that the caches will always be checked FIFO. In this example case the LocalEngine will always be checked before the MemcacheEngine which will aways be checked before the FilesystemEngine. The priorties can be used to stack caches from fastest to slowest.

$Manager = new Nether\Cache\Manager;

$Manager
->EngineAdd(new Nether\Cache\Engines\LocalEngine)
->EngineAdd(new Nether\Cache\Engines\MemcacheEngine(
	Servers: [ 'localhost:11211' ]
))
->EngineAdd(new Nether\Cache\Engines\FilesystemEngine(
	Path: '/where/ever'
));

Throw data into the caches, ask about it, and get it back out.

$Manager->Set('unique-id','value');

var_dump(
	$Manager->Has('unique-id'),
	$Manager->Get('unique-id')
);

// bool(true)
// string(5) "value"

Delete data from the caches.

$Manager->Drop('unique-id');

var_dump(
	$Manager->Has('unique-id'),
	$Manager->Get('unique-id')
);

// bool(false)
// NULL

Debugging

The contents of the cache are wrapped with a small descriptor object that describes the data, and can be inspected by getting a cache object rather than the cache data directly.

  • CacheObject->Time is the unix timestamp the data was added to the cache.
  • CacheObject->Engine will be the the cache engine instance that the data was found in.
  • CacheObject->Origin will be NULL unless it is defined when data is set. It is meant to be meta to trace what part of a project pushed the data into the cache.
$Manager->Set('test', 'geordi', Origin:'engineering');
print_r($Manager->GetCacheObject('unique-id'));
Nether\Cache\Struct\CacheObject Object
(
	[Data]   => geordi
	[Time]   => 1622487745
	[Origin] => engineering
	[Engine] => Nether\Cache\Engines\LocalEngine Object
		(
			[...]
		)
)

LocalEngine

new Nether\Cache\Engines\LocalEngine(
	UseGlobal: bool
);

Setting UseGlobal to TRUE will allow multiple instances to access the same dataset. This would allow creation of instances when needed rather than early in an app and stored as a singleton somewhere.

The way this engine works is literally it is just an array that is local to this currently running application. Why ask Memcached for the same thing twice if we could remember it the first time?

MemcacheEngine

new Nether\Cache\Engines\MemcacheEngine(
	UseGlobal: bool,
	Memcache: Memcache|null
);

Setting UseGlobal to TRUE will allow multiple instances to access the same defined server pool. This would allow creation of instances when needed rather than early in an app and stored as a singleton somewhere.

Providing a Memcache instance will use whatever pool that instance was built with. Additionally, this allows dependency injection of a mock for testing.

Engine->ServerAdd(string Host, int Port=11211)

Add servers to the Memcache pool.

FilesystemEngine

new Nether\Cache\Engines\FilesystemEngine(
	Path: string,
	UseHashType: string|NULL,
	UseHashStruct: bool
	UseFullDrop: bool
);

Path is the only required argument, that being the path to the directory where cache data should be stored.

By default the filesystem engine works just like the others. Store data under the key "test" and get a file called "test" in the directory the engine is pointing at. There are additional features though to help make the filesystem engine more robust at larger scales.

Engine->UseHashType(?string HashAlgoName)

Given any hash name supported by your system instead of storing the cache file as a literal file called "test" it will be called whatever it hashes out to be. Setting it to NULL will disable the hashing.

Engine->UseHashStruct(bool Should)

If TRUE the engine will mess around with the final filename a bit to help avoid hitting filesystem limits for maximum files in a directory. Given a filename hash worked out to abcdef it will be transformed to be ab/cdef to help distribute the cache files across many directories. As of the time of this writing, this is the same as how Git stores its object files in the .git folders.

netherphp/cache 适用场景与选型建议

netherphp/cache 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 383 次下载、GitHub Stars 达 0, 最近一次更新时间为 2014 年 04 月 15 日, 在 PHP 生态内属于活跃度较高的组件。

它主要适用于以下技术方向: 「php」 「cache」 「nether」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。

我们在过去多个企业项目中使用过 netherphp/cache 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。

围绕 netherphp/cache 我们能提供哪些服务?
定制开发 / 二次开发

基于 netherphp/cache 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。

BUG 修复 & 性能优化

线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。

项目外包 & 长期维护

承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。

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统计信息

  • 总下载量: 383
  • 月度下载量: 0
  • 日度下载量: 0
  • 收藏数: 0
  • 点击次数: 5
  • 依赖项目数: 1
  • 推荐数: 0

GitHub 信息

  • Stars: 0
  • Watchers: 0
  • Forks: 0
  • 开发语言: PHP

其他信息

  • 授权协议: BSD-2-Clause
  • 更新时间: 2014-04-15