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phpolygon/php-vio

Composer 安装命令:

pie install phpolygon/php-vio

包简介

PHP extension for GPU rendering (OpenGL, Vulkan, Metal), audio, video recording, streaming, and input

README 文档

README

A PHP extension that brings GPU rendering, audio, video recording, streaming, and input handling to PHP. Foundation layer for the PHPolygon game engine.

Features

  • Multi-Backend GPU Rendering — Direct3D 12, Direct3D 11, Metal, Vulkan (MoltenVK), OpenGL 4.1
  • 2D Batch Renderer — Rects, circles, lines, sprites, text (z-sorted, up to 4096 items)
  • 3D Pipeline — Meshes, shaders, pipelines, textures, uniform/storage buffers
  • Shader Toolchain — GLSL to SPIR-V compilation, reflection, cross-compilation
  • Audio — Playback via miniaudio (MP3, WAV, FLAC)
  • Video Recording — H.264 encoding via FFmpeg (with VideoToolbox HW acceleration)
  • Network Streaming — RTMP and SRT via FFmpeg
  • Input — Keyboard, mouse, and gamepad support via GLFW
  • Headless Mode — Offscreen rendering for tests and visual regression testing
  • Plugin System — Extensible output/input/filter plugins
  • Cross-Platform — macOS, Linux, Windows

Requirements

  • PHP >= 8.5

All native libraries are optional — the extension compiles and runs without them, features are simply unavailable at runtime:

Library Feature Build Flag
GLFW 3.4 Windowing, input, gamepad --with-glfw
glslang GLSL to SPIR-V compilation --with-glslang
SPIRV-Cross Shader reflection & transpilation --with-spirv-cross
Vulkan SDK Vulkan backend --with-vulkan
FFmpeg Video recording & streaming --with-ffmpeg
Metal (macOS framework) Metal backend --with-metal
Direct3D 11 (Windows SDK) Direct3D 11 backend --with-d3d11 (Windows, on by default)
Direct3D 12 (Windows SDK) Direct3D 12 backend --with-d3d12 (Windows, on by default)

Installation

Via PIE (PHP Installer for Extensions)

pie install phpolygon/php-vio

Pre-built Binaries

Download platform-specific binaries from the Releases page. Available for:

  • Linux x86_64 / ARM64
  • macOS x86_64 (Intel) / ARM64 (Apple Silicon)
  • Windows x64

From Source (macOS)

brew install glfw glslang spirv-cross ffmpeg

phpize
./configure --enable-vio --with-glfw --with-glslang --with-spirv-cross \
  --with-vulkan --with-ffmpeg --with-metal
make -j$(sysctl -n hw.ncpu)
sudo make install

From Source (Linux)

# Ubuntu/Debian
sudo apt install php-dev libglfw3-dev glslang-dev libvulkan-dev \
  libavcodec-dev libavformat-dev libavutil-dev libswscale-dev \
  spirv-cross libspirv-cross-c-shared-dev

phpize
./configure --enable-vio --with-glfw --with-glslang --with-spirv-cross \
  --with-vulkan --with-ffmpeg
make -j$(nproc)
sudo make install

Windows

On Windows, no build toolchain is needed — PHP extensions are distributed as pre-compiled DLLs. Download the matching DLL from the Releases page (match your PHP version and thread-safety mode), then:

  1. Copy php_vio.dll into your PHP ext\ directory
  2. Add extension=vio to your php.ini
  3. Restart PHP / your web server

All backends use conditional compilation (#ifdef HAVE_*), so builds without certain dependencies compile fine — those features are simply unavailable at runtime.

Quick Start

<?php

// Create a window with OpenGL backend
$ctx = vio_create("opengl", [
    "width"  => 800,
    "height" => 600,
    "title"  => "Hello VIO",
]);

while (!vio_should_close($ctx)) {
    vio_begin($ctx);
    vio_clear($ctx, 0.1, 0.1, 0.1);

    // 2D drawing
    vio_rect($ctx, 50, 50, 200, 100, ["color" => 0xFF0000FF]);
    vio_circle($ctx, 400, 300, 60, ["color" => 0x00FF00FF]);
    vio_draw_2d($ctx);

    vio_end($ctx);
    vio_poll_events($ctx);
}

vio_close($ctx);
vio_destroy($ctx);

API Overview

71 functions across these categories:

Category Functions
Context vio_create, vio_begin, vio_end, vio_clear, vio_close, vio_destroy
Input vio_key_pressed, vio_mouse_position, vio_mouse_button, vio_on_key
2D vio_rect, vio_circle, vio_line, vio_sprite, vio_text, vio_draw_2d
3D vio_mesh, vio_shader, vio_pipeline, vio_bind_pipeline, vio_draw
Textures vio_texture, vio_bind_texture, vio_texture_load_async
Fonts vio_font, vio_text, vio_text_measure, vio_font_load_async
Buffers vio_uniform_buffer, vio_update_buffer
Audio vio_audio_load, vio_audio_play, vio_audio_pause, vio_audio_stop
Recording vio_recorder, vio_recorder_capture, vio_recorder_stop
Streaming vio_stream, vio_stream_push, vio_stream_stop
Headless vio_read_pixels, vio_save_screenshot, vio_compare_images
Shaders vio_shader_reflect, shader compilation via glslang
Plugins vio_plugins, vio_plugin_info

Full API documentation: see vio.stub.php

Backends

Backend Status Platforms
Direct3D 12 Stable Windows only
Direct3D 11 Stable Windows only
Metal Stable macOS only
OpenGL 4.1 Stable macOS, Linux, Windows
Vulkan Experimental macOS (MoltenVK), Linux, Windows
Null Stable All (for unit testing)

Backend auto-selection is platform-specific:

  • Windows: Direct3D 12 → Direct3D 11 → Vulkan → OpenGL
  • macOS: Metal → OpenGL (Vulkan via MoltenVK is opt-in, not auto)
  • Linux: Vulkan → OpenGL

Null is never auto-selected; request it explicitly with vio_create("null") for headless tests. Override auto-selection per call (vio_create("d3d11")) or globally via the vio.default_backend INI setting.

Performance: Metal vs OpenGL

Benchmarked on Apple M2 Pro (macOS 26.4, 1280x720, VSync off). Measures draw + flush time only (excludes present/VSync wait).

Scenario Metal (median) OpenGL (median) Delta
500 rects 192 us 179 us +7%
200 rects + 200 rounded rects + 50 text 323 us 313 us +3%
1000 rects + 100 text 301 us 374 us -20%

Tail latency (frame time consistency):

Percentile Metal OpenGL
p95 306-601 us 437-754 us
p99 375-674 us 907-953 us

Metal is slightly slower on simple scenes due to command encoding overhead, but 20% faster on heavy scenes (1000+ draw calls with text). More importantly, Metal delivers 30-40% better tail latency — fewer frame time spikes and more consistent rendering.

Testing

NO_INTERACTION=1 TEST_PHP_EXECUTABLE=$(which php) \
  php run-tests.php -d extension=$PWD/modules/vio.so tests/

38 tests included, covering headless rendering, 2D/3D pipelines, shaders, audio, input, and visual regression testing.

License

MIT

phpolygon/php-vio 适用场景与选型建议

phpolygon/php-vio 是一款 基于 C 开发的 Composer 扩展包,目前已累计 25 次下载、GitHub Stars 达 1, 最近一次更新时间为 2026 年 04 月 11 日, 在 PHP 生态内属于活跃度较高的组件。

它主要适用于以下技术方向: 「audio」 「extension」 「video」 「Rendering」 「Gamedev」 「Vulkan」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。

我们在过去多个企业项目中使用过 phpolygon/php-vio 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。

围绕 phpolygon/php-vio 我们能提供哪些服务?
定制开发 / 二次开发

基于 phpolygon/php-vio 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。

BUG 修复 & 性能优化

线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。

项目外包 & 长期维护

承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。

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统计信息

  • 总下载量: 25
  • 月度下载量: 0
  • 日度下载量: 0
  • 收藏数: 1
  • 点击次数: 37
  • 依赖项目数: 0
  • 推荐数: 0

GitHub 信息

  • Stars: 1
  • Watchers: 0
  • Forks: 0
  • 开发语言: C

其他信息

  • 授权协议: MIT
  • 更新时间: 2026-04-11